
Landing page · ReachWorx
Scheduling, made seamless.
A long landing page for a scheduling product: bold colour, cut-out photography and a classical statue for “does all the heavy lifting”.
it scrolls: hover to stop it
hi stranger, the design side, for the team at .
Every idea of mine gets a name and a brand before I build it. I design the interface, the website, and often the launch film. It started with no budget and a copy of Photoshop.

TIP! Drag sideways to navigate

No budget. So I opened Photoshop. A student trip company at NUST led to freelance gigs, then a design agency contract.
Then I built what I designed: Flappy Returns, my first published game, built on a physics engine. Since then the design and the code have usually been the same job.




made in Photoshop, like the first ones

Landing page · ReachWorx
A long landing page for a scheduling product: bold colour, cut-out photography and a classical statue for “does all the heavy lifting”.
it scrolls: hover to stop it

Website · agriculture
A company website for an agricultural business, shown across tablet and laptop.

Product page · Vorsprech
The exam page for my own product: what the FSP Sprechen actually looks like, the kind of prompt you’ll hear, and what’s at stake.
The brand behind each product, as I handed it to myself.
Creator-style ads from one product photo.
Homepages and sections from my own products. Scroll sideways.
Photography with my own lettering, drone footage, and the launch films.






I shoot photo and video, fly a drone and edit everything myself. That’s why Yolk and NPC Filter both launched with a film.

At CodeJunkie, the company I co-founded and ran as CTO, I trained our designers and developers as the team grew to 25.
My computer science background let me take projects from interface design into full web apps, for startups and for corporate clients, including banks in the UAE and Oman.
Or read the long story , from Photoshop to now.
Building something and stuck? I’m happy to think it through with you.
tap to copy