Product engineer · Munich

Started in design.
Kept following
the idea.

It led to an award-winning agency and a platform behind 200,000+ avatar sessions. Also to a small device that makes my phone calls in German.

Live

Answers from my own notes.

Design became products.
Products became a company.

01 – Design

No budget. So I opened Photoshop.

A student trip company at NUST led to freelance gigs, then a design agency contract.

Flappy Returns, my first published game
My first published game.Flappy Returns

02 – First app, 2015

Then I built what I designed.

Flappy Returns. My first published game, built on a physics engine.

03 – CodeJunkie

A company. An award-winning one.

Co-founded in my final semester. An award-winning agency, building products for startups and corporate teams.

  • From idea to MVP, worldwide
  • Recognised by DesignRush
More about my role

I led the technical side, trained our designers and developers, and delivered work for startups and corporate clients, including banks in the UAE and Oman.

My computer science background let me take projects from interface design into full web apps.

The CodeJunkie team together at a dinner
The whole team.
The CodeJunkie team on a day out
A day away from our desks.
A CodeJunkie internship poster
We were growing.

Then I went inside
the product.

Social media analytics

Keyhole

Rebuilt parts of their legacy platform in React.

Keyhole team merch: a shirt that says Talk data to me, a bottle and a sticker
came with the job.

Automotive

A top German car company

A car information system.

Medical technology · Munich

cureVision

Joined at the foundational stage. Software for our own hardware, with ML on the device.

≈90%faster wound documentation

The cureVision device: a tablet on a stand showing a body map
the device

along the wayMunich · A master’s in entrepreneurship.

Build the product.
Then help it reach people.

I joined at pre-seed as a founding engineer, before there was a product. Now I own the platform that serves our real-time avatars, frontend and backend.

What I own

The creator platform, where an avatar gets made and embedded on a website, and the call platform behind our real-time avatars and Managed Agents, built on LiveKit. The real-time models and their scaling on GCP are my teammates’ work. I sit in customer meetings and ship what they need against tight deadlines.

I shipped the meetings integration that puts an avatar in a Zoom or Teams call, on top of a third-party meeting service, and worked on our kiosk.

built to scale

200,000+avatar sessions served
1,000+running at the same time
15,000+startups, scaleups and enterprise teams

Public figures from beyondpresence.ai

The work doesn’t end at launch.

I represent us on stage and on judging panels, mentor teams at hackathons, and meet the people building with us.

Speaking on stage at a hackathon in Paris
Paris, on stage
Mentoring a team at a hackathon
Building together
On stage at the TUM hackathon, in front of a Beyond Presence slide
Munich, at TUM

From idea to customers.

I name it, build it, and put it in front of real people. Most of it is paid for by my side hustles.

Where next?

Then it all comes back to work.

What the lab taught me about selling, I bring to Beyond Presence. I’m automating our go-to-market with n8n and AI agents wired into Slack.

  1. design
  2. engineering
  3. go-to-market
  4. back into the product

Stay close.

Building something and stuck? I’m happy to think it through with you.

tap to copy

One email when I ship something.